$ Coin
10
¤ Coin
100
Gives a % increase to Parts Machine bonus effect
× Coin
2
Gives a % increase to Efficiency Machine bonus effect
▓ Coin
0
Gives a % increase to Economy Machine bonus effect
Θ Coin
0
Increases amount of all Machines by
» Coin
0
Gives a % increase to Time Machine bonus effect
§ Coin
55550
Gives a % increase to Cloning Machine bonus effect
╬ Coin
0
Gives a % increase to Lucky Machine bonus effect
³ Coin
0
Gives a % increase to Growth Machine bonus effect
Ω Coin
0
Increases Upgrades Contributions by % after DR and Improves the Final Dark Object Production by %

Total Average Production:
You have Key Coins
0 Buy to 10 Money Machine.
Average Production:
PARTS MACHINE LOCKED. REQUIRES A KEY COIN TO UNLOCK.
PARTS MACHINE INCREASES THE BASE VALUE OF MACHINES
0 Buy to 10
EFFICIENCY MACHINE LOCKED. REQUIRES A KEY COIN TO UNLOCK.
EFFICIENCY MACHINE INCREASES THE MULTIPLIER OF MACHINES
0 Buy to 10
ECONOMY MACHINE LOCKED. REQUIRES A KEY COIN TO UNLOCK.
ECONOMY MACHINE LOWERS THE COST OF MACHINES
0 Buy to 10
TIME MACHINE LOCKED. REQUIRES A KEY COIN TO UNLOCK.
TIME MACHINE INCREASES THE PRODUCTION SPEED OF MACHINES
0 Buy to 10
CLONING MACHINE LOCKED. REQUIRES A KEY COIN TO UNLOCK.
CLONING MACHINE GIVES YOU BONUS MACHINES
0 Buy to 10
LUCKY MACHINE LOCKED. REQUIRES A KEY COIN TO UNLOCK.
LUCKY MACHINE INCREASES THE LUCK OF THE MACHINES
0 Buy to 10
GROWTH MACHINE LOCKED. REQUIRES A KEY COIN TO UNLOCK.
GROWTH MACHINE IMPROVE THE LEVEL UP BONUS OF MACHINES
0 Buy to 10
Buy Key Coin for $ and reset your $ Coins and Machines
Coin Collector Help Page



Table of contents
What do I do? Collect different types of coins. Buy machines to get more coins to buy more machines to unlock new coin types!
What are the game mechanics?
Machine Stats
Most of these can be seen when Verbose Description is turned on

Base Value
The Base Value of a machine, sometimes called flat value, is how much a machine would produce over it's machine time before any other scaling.

Multi
Machine Multi is a flat multiplier to the Base Value of a machine. A machine with 1 Base Value and a Multi of 2 would produce 2$ over it's machine time.

Machine Time
Machine Time is how long it takes in real time for a machine to produce it's full value. Machine times over 1 will still try to produce each game tick but the value is scaled down to match the time.

Machine Luck
Machine Luck is the chance that a machine will be lucky and produce extra. Machine Luck is a flat value that's converted to a percent value and values over 100% can be lucky multiple times.

Machine Luck Multi
Machine Luck Multi is how much extra production a machine will produce when it's lucky.

Average Luck Multiplier
Machine Luck is calculated as an average so the Average Luck Multiplier shows the final bonus multiplier applied to a machines production.

Level
Machines level up the more you own, based on Effective Machine Count. When a machine levels up it gains a bonus to it's Base Value, Multi, Machine Time, Luck, and Luck Multi. Some machines have stronger level ups than others

Effective Machine Count
This is how many machines you have for things like Leveling, Machine count, Machine Bonus effect, etc. There is a Diminishing Return applied to the machine count

Diminishing Returns
Machine counts, Upgrade amounts, and a few other values are subject to Diminishing Returns. These DRs can be modified throughout the game to make them less severe. There are 3 layers of DR.
The first is a simple multiplier reduction for counts over a threshold (example: by default, machine count over 15 is only applied at 30%. 16 machines = 15.3 machines).
After that an exponential DR is applied at a second threshold (example: by default, machine count over 100 is then raised to the power of .7, on top of the multiplier DR.
Finally, there's a logrithmic DR applied for values that reach a third threshold( exmaple: by default, machine count over 250 has a log20 applied to it, on top of previous DR.

How does X Work?
Upgrades Upgrades are not a one-time buy but instead allow you to continuously dump resources into them to improve their effects. Upgrades are subject to Diminishing Returns so it's not always the best option to keep dumping into them. Each Upgrade has it's own Coin required to buy and selecting an Upgrade will highlight the required coin. Entering a value of -1 will dump all of your coins. The input supports using "e#" (example: you can enter "e5" for 100,000)